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On this page
  • I - Flowchart
  • II - Overview
  • III - Pre-Fight
  • IV - Winner Criterion:
  • V - RNG-based in-game Mechanics
  • VI - Fight Decision:
  1. 👾🌌 Xenoverse
  2. 🛠️ Mechanics Wiki

⚙️ Fight Mechanics

Previous⛩️ XenoxonezNext💵 Win Rate

Last updated 2 years ago

I - Flowchart

II - Overview

  • The fight mechanics is an Attack VS Defense type of game.

  • The "Assassin" plays the attacker role

  • The "Nemesis" plays the defender role

  • Assassins can choose who they wants to target from the list of players who decided to list their Xenovis in the battlefield zone a.k.a Nemesis

  • Nemesis playstyle is purely AFK-type. They will just list their Xenovis for everyone to try and assassinate

III - Pre-Fight

  • The Assassin's win rate will be calculated first and foremost. The win rate calculation is based on the amount of the Assassin's XEONS in relation to the Nemesis XEONS count

  • The Rewards Odds is then calculated next, based on the win rate of both Xenovis

    • The fight rewards is much higher on the Xenovi with a lower win rate probability

    • The higher win rate Xenovi will receive lower reward odds

    • This is to protect against potential gameplay abuse where top ranking players would dominate every fights which will in turn discourage the existing players and even potential new investors from joining and participating in fights

IV - Winner Criterion:

  • The win rate probability of the assassin will be the main determining factor for the outcome of each and every fights

  • The numerical win rate is translated to a RNG-based in-game mechanics

  • Successfully drawing the expected random-outcome will decide if the Assassin is successful in assassinating the Nemesis

V - RNG-based in-game Mechanics

The in-game RNG mechanics has two components:

  1. Sword Cards - these are the ten (10) Swords available in-game, visually presented in a card-like form

  2. Skill Cards - same with the Sword Cards, there are 10 in-game Skill Cards as well. They are used in conjunction with their corresponding "Sword Cards".

In order for the assassination to be successful, the randomly drawn out Sword Card needs to be used in conjunction with its own Unique Skill Card to WIN.

Early on the fight, the Assassin's win rate will determine how many Skill Cards will be drawn out of the total 10 Skill Cards available in-game in a random fashion.

So if the Assassin's win rate is at 60%, he will be able to draw 6/10 Skill Cards to be utilized for that specific assassination.

The Assassin will then draw out 1 unique Sword Card out of the 10 available Sword Cards randomly.

If the Sword's "Skill Card" is not included in the drawn out skill cards of the Assassin, the assassination attempt will fail.

Example:

  • Assassin Win Rate: 90%

  • Random Skill Cards: Skill #1 - Skill #9 (9/10 Skill Cards)

  • Random Sword Card: ???

  • Winning Criterion: Sword #1 - Sword #9

  • Losing Criterion: Sword #10

That means if you have a 90% win rate like in this example, you only need to draw out 1 Sword out of the 10 Unique Sword Cards available.

Except for Sword #10, any sword you've drawn will result in a "winning outcome".

Statistically speaking, you only have a 10% probability to lose or 1/10 (which is the Sword #10)

VI - Fight Decision:

  • The above mechanics will only apply to the player who is in the offensive position which in this case is the "Assassin".

  • While the Nemesis or the player in the defensive position follows a much simpler mechanics where the fight outcome for the Nemesis is always the opposite of the Assassin's RNG outcome.

  • So when everytime the Assassin loses, the Nemesis always wins. While when the Assassin wins, the Nemesis loses

There are Advantages and Disadvantages for both positions.

Thus the gameplay requires strategic decisions from players to increase their likelihood of winning and to maximize their earning potentials!

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